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1. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Are you going to make T1 and T2 versions of the Capital Mining Drone??? With the cost of Excavator's, with the reduced capacity, it's going to lower the risk vs reward factor of having a multi-billion ISK ship out there. Not saying that we won't s...
- by Somatic Neuron - at 2017.02.24 02:47:53
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2. Supplier Wanted: Fuel Blocks - in Want Ads & Trades [original thread]
Looking for a reliable supplier that is willing to handle increasing needs on a frequent basis. Currently approx 40k Gallente and Caldari fuel blocks per week, still growing, so needs could steadily increase. Contact me via ingame mail for quest...
- by Somatic Neuron - at 2015.11.26 03:12:04
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3. Survey Probe changes - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: do they not auto reload? also i figured all the moons in new eden would be well documented by now... They do autoreload...it's just ridiculous that they don't fit more than 1-2...
- by Somatic Neuron - at 2015.09.12 20:30:14
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4. Survey Probe changes - in Player Features and Ideas Discussion [original thread]
I like the trail effect on the (moon) survey probes after you launch them. My only real complaint...why is there such a small capacity limit and long reload on the probe launcher? You have more than enough time to reload the launcher during your t...
- by Somatic Neuron - at 2015.09.12 17:27:48
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5. Sticky:Dev blog: I feel safe in Citadel city - in EVE Information Portal [original thread]
Serious Question: What's 10% of a T2 Original Blueprint?
- by Somatic Neuron - at 2015.08.13 19:54:16
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6. SKINS - in EVE General Discussion [original thread]
I gotta say, that I am not a fan of the Wiyrkomi series of skins. Olive drab? Really? Maybe there is a niche market for them, but I am definitely more of a fan of the Nugoeihuvi skins, as far as Caldari skins go, and would love for you to bring ou...
- by Somatic Neuron - at 2015.07.14 11:50:57
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7. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Another option is just leaving the wreck as dockable by all. You cannot use any station services, and cannot add to your hangars, but you can take all your stuff. Leaving it dockable by all lets the assets stay in harms way...doesn't give you any ...
- by Somatic Neuron - at 2015.03.24 02:58:54
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8. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Here's another alternative that you might not have considered. Just throwing it out there... Make it a wreck
Any jobs in progress have a chance to spawn as loot, all others are lost (and on the killmail)
Allow anyone to dock at it and r...
- by Somatic Neuron - at 2015.03.23 22:22:43
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9. [New structures] Administration Hubs and Advertisement Centers - in Player Features and Ideas Discussion [original thread]
Since I don't see a practical use for Advertisement structures (unless you remove the ability to rename deployable structures that currently litter highsec and lowsec)... I would suggest a "plant the flag" type of structure instead. You deploy a ...
- by Somatic Neuron - at 2015.03.23 22:04:58
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10. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
As for market hubs, I am assuming that we can finally limit access to said hub based on standings? So, hostile XYZ cannot interact with my market for my corp unless I allow him to explicitly?
- by Somatic Neuron - at 2015.03.23 21:53:07
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11. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Somatic Neuron wrote: Would the drilling platform, or some other sort of platform structure, be able to replace Planetary Interaction, please? Currently there is no way to get rid of people that are squatting on pl...
- by Somatic Neuron - at 2015.03.23 21:48:19
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12. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Hello people, We would like your feedback on the various new structure lines presented during Fanfest and on our latest structure blog. This particular thread is going to be around the mooring and docking features tied w...
- by Somatic Neuron - at 2015.03.23 12:03:52
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13. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Would the drilling platform, or some other sort of platform structure, be able to replace Planetary Interaction, please? Currently there is no way to get rid of people that are squatting on planets that you want for your own use
- by Somatic Neuron - at 2015.03.23 12:01:43
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14. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
Would be nice if we could actually get some sort of mission service in our new structures.
- by Somatic Neuron - at 2015.03.23 11:59:49
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15. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Observation Arrays Clearly if they have the capability for modifying intel, they would modify it in a positive way for the owning entity? So, if I was to be able to modify local to delayed mode, it would only be delayed mode for those not having ...
- by Somatic Neuron - at 2015.03.23 11:55:57
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16. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
I am assuming that gate structures are going to replace Jump Bridges? What kind of range limitations are you planning on them? Intra-Constellation for T1, Intra-Region for T2, Inter-Region for Faction? Are we going to get fatigue for using them...
- by Somatic Neuron - at 2015.03.23 11:51:49
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17. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Simple solution, simply remove the ability to Assist off-grid. If the assisted ship leaves your grid, or is destroyed, the fighters return to orbit you. The only time fighters should warp, is if the on-grid assisted ship, or your carrier, engage...
- by Somatic Neuron - at 2015.02.27 13:11:26
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18. [Feature]Contact Name Coloring or additional Icon - in Player Features and Ideas Discussion [original thread]
Right now we have icons, which can have various colors/effects added to them, to indicate standings to some entity. I think it would be very useful to be able to add Colors/Effects to Label groups and have them show up in chat that way. So, for...
- by Somatic Neuron - at 2015.02.27 05:50:28
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19. Sticky:Dev blog: Fanfest 2015 Silent Auction - Servers & T-Shirts &... - in EVE Information Portal [original thread]
I would like to see a new Server **** devblog discussing the current and upcoming hardware specs, as had been previously done.
- by Somatic Neuron - at 2015.02.08 00:42:17
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20. Skill Question/Change - in Player Features and Ideas Discussion [original thread]
Although it has been a long time since I have finished maxing out this skill, why do the [Racial] Freighter skills require Advanced Spaceship Command V? If we look at the combat ship progression... Frigate => Spaceship Command I Destroyer =&...
- by Somatic Neuron - at 2015.02.04 00:22:43
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